Paddle a canoe on the river #212

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opened 2026-10-25 02:42:20 +00:00 by sermuns · 0 comments
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A canoe turns the river from scenery into a route. Two seats, a paddle, a slow glide, and the whole campus seen from the water. It is a vehicle with a different rhythm: no throttle, just strokes, and a shore to land on.

How it fits. VehicleKind already has seats, handling and a water-agnostic pose; a canoe is a new kind with a hull, two seats and a paddle animation. The water areas give the navigable surface; collision can be a simple shoreline test rather than a full hull simulation. The paddle is an input rhythm, not a physics constraint.

Scope.

  • A canoe vehicle with two seats and a paddle pose.
  • Forward and back strokes, turning and a glide.
  • Shoreline collision and a landing and docking interaction.
  • A wake and a water sound.
  • A capsize and a swim back, no damage.

Related. #210 (swimming), #178 (fishing), #91 (water surface).

A canoe turns the river from scenery into a route. Two seats, a paddle, a slow glide, and the whole campus seen from the water. It is a vehicle with a different rhythm: no throttle, just strokes, and a shore to land on. **How it fits.** `VehicleKind` already has seats, handling and a water-agnostic pose; a canoe is a new kind with a hull, two seats and a paddle animation. The water areas give the navigable surface; collision can be a simple shoreline test rather than a full hull simulation. The paddle is an input rhythm, not a physics constraint. **Scope.** - A canoe vehicle with two seats and a paddle pose. - Forward and back strokes, turning and a glide. - Shoreline collision and a landing and docking interaction. - A wake and a water sound. - A capsize and a swim back, no damage. **Related.** #210 (swimming), #178 (fishing), #91 (water surface).
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