Float a rubber duck down the campus water #241

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opened 2026-10-26 09:01:54 +00:00 by sermuns · 0 comments
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A pocket-sized rubber duck is the right kind of useless: it squeaks, it bobs, and it goes wherever the water goes. Put one in the river and it is a toy; put a dozen in and it is a race. It also gives the campus water a reason to be looked at up close.

How it fits. A duck is a small body that switches from the throw's flight to a floating state when it touches water. Drift is a current along the river plus the wind, the same field a canoe will use. The duck is one tiny scene instance, not a new vehicle, and peers can draw it from the same held-item state the ball and the drone use. A race is the gate-and-clock idea from the drone applied to a downstream course.

Scope.

  • Primary places or recalls a duck; alternate squeaks it.
  • Bob, spin and drift with the current; ducks gather at a bank or a weir.
  • A duck race with a start line, a finish and a time.
  • A color or number so players can follow their own duck.
  • Ducks return to the inventory when their owner leaves or recalls them.
  • A shelf of silly ducks in the shop, all with the same drift.

Related. #91 (water surface), #116 (float), #212 (canoe), #178 (fishing), #214 (the same race shape in the air).

A pocket-sized rubber duck is the right kind of useless: it squeaks, it bobs, and it goes wherever the water goes. Put one in the river and it is a toy; put a dozen in and it is a race. It also gives the campus water a reason to be looked at up close. **How it fits.** A duck is a small body that switches from the throw's flight to a floating state when it touches water. Drift is a current along the river plus the wind, the same field a canoe will use. The duck is one tiny scene instance, not a new vehicle, and peers can draw it from the same held-item state the ball and the drone use. A race is the gate-and-clock idea from the drone applied to a downstream course. **Scope.** - Primary places or recalls a duck; alternate squeaks it. - Bob, spin and drift with the current; ducks gather at a bank or a weir. - A duck race with a start line, a finish and a time. - A color or number so players can follow their own duck. - Ducks return to the inventory when their owner leaves or recalls them. - A shelf of silly ducks in the shop, all with the same drift. **Related.** #91 (water surface), #116 (float), #212 (canoe), #178 (fishing), #214 (the same race shape in the air).
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