Wind streaks and a wake behind a fast player #233

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sermuns merged 3 commits from wind-streaks into main 2026-10-25 21:43:36 +00:00
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Adds the effect from #229: the air tears when the player moves faster than a sprint, both as scattered streaks around the body and as one soft wake trailing its center. Both are derived from the body's travel, so falling, flying and a fast ride all show them. Closes #229.

Adds the effect from #229: the air tears when the player moves faster than a sprint, both as scattered streaks around the body and as one soft wake trailing its center. Both are derived from the body's travel, so falling, flying and a fast ride all show them. Closes #229.
The air tears when the body moves faster than a sprint: scattered streaks
around it and one soft wake trailing its center. Both derive from the body's
own travel, so falling, flying and a fast ride all show them.

closes #229
Remote bodies now tear the air too, each with its own streaks and wake.
The wake follows speed over the ground only, so a straight fall leaves none.
Streak and wake opacity drop to 2% and 5%.
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