Cut the power for a night #265

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opened 2026-10-26 09:10:05 +00:00 by sermuns · 0 comments
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A power outage changes the campus more than any weather event: the windows go dark, the streetlights die, the emergency lights come on, and the stars appear. It is a scheduled event that makes the same walk tense and makes a flashlight or a candle valuable.

How it fits. Day/night and building lights are already server-owned. A blackout is a lighting state that turns off the emissive windows and lamps, keeps emergency exits lit, and raises the night sky. The event clock can schedule it; a manual trigger is useful for films. Interior lights can be per-building so a few backup circuits stay on.

Scope.

  • A blackout state that darkens windows, lamps and signs.
  • Emergency lights at exits and stairs.
  • A brighter night sky and more visible stars.
  • A candle or lantern prop for a room.
  • A scheduled event and a manual trigger.

Related. #39 (night lighting), #92 (day/night), #188 (night sky), #85 (flashlight beam).

A power outage changes the campus more than any weather event: the windows go dark, the streetlights die, the emergency lights come on, and the stars appear. It is a scheduled event that makes the same walk tense and makes a flashlight or a candle valuable. **How it fits.** Day/night and building lights are already server-owned. A blackout is a lighting state that turns off the emissive windows and lamps, keeps emergency exits lit, and raises the night sky. The event clock can schedule it; a manual trigger is useful for films. Interior lights can be per-building so a few backup circuits stay on. **Scope.** - A blackout state that darkens windows, lamps and signs. - Emergency lights at exits and stairs. - A brighter night sky and more visible stars. - A candle or lantern prop for a room. - A scheduled event and a manual trigger. **Related.** #39 (night lighting), #92 (day/night), #188 (night sky), #85 (flashlight beam).
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