Vary the forest per instance #87
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elsie/liuverse#87
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TreeBatchis one mesh, one albedo and one texture, plus a transform pertree. Every CommonTree_1 on campus is therefore the same green at the same scale,
even where the bake has jittered position and rotation.
The repetition is obvious from the air and from a path lined with the same model
repeated twenty times.
Add a per-instance tint (and size variation if the transform does not already
jitter it) as one more instance vertex attribute, multiplying the albedo in the
fragment.
PART_BODYalready demonstrates the pattern: color per instance, onedraw per mesh. Keep the tint subtle and in the same hue family; the point is to
break the clone stamp, not to make a rainbow.
Related: #18 and #46 both add more vegetation the same path would cover, and
#89 is the same trick at ground level.