Score skate tricks and grind the campus rails #180
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elsie/liuverse#180
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The skateboard is in the game, but it is only a fast way to get downhill. A trick system gives it a vocabulary: ollie, spin, flip, manual, grind. Air time and rotation come from the board's state; a ledge or a rail under the deck starts a grind; a bad landing bails. A combo score turns the campus into a skate spot, and a session board at the skate area gives people something to beat.
How it fits.
liuverse-sim::vehiclealready steps the board and exposes its pose and wheel phase;liuverse-scenedraws the deck. Trick detection is arithmetic over the board's height, rotation and contact, not a physics engine. Rails and ledges can come from barriers, benches and the baked props, with a small curated set of grind lines.Scope.
Related. #200 (records), #196 (replay), #173 (duels).