Make the game comfortable for every player #197

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opened 2026-10-25 02:38:54 +00:00 by sermuns · 1 comment
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The campus is a visual and audio place, and some of it is hard to read: a fast camera, a bright teleport flash, color-only team markers, sound cues that matter. An accessibility pass is not a separate mode; it is a set of options that make the existing game legible without changing its design.

How it fits. Most of the pieces are already centralized: the camera and HUD in liuverse-frame and liuverse, the interaction outline and map labels in liuverse-render, the audio mix in liuverse-voice. The options belong in the existing settings menu, next to exposure and render scale. The rule is simple: never use color alone, never make motion mandatory, always offer a quieter version.

Scope.

  • Reduced motion: camera shake, bob, FOV kick, teleport flash and emote spins.
  • High-contrast interaction outlines and map labels, separate from the palette.
  • Colorblind-safe association and team colors, with patterns as well as hues.
  • Captions for important sounds and a visual voice-activity indicator.
  • Font scale and a hold or toggle choice for wheels, sprint and crouch.

Related. #175 (emote motion), #196 (replay), #220 (lightning flashes).

The campus is a visual and audio place, and some of it is hard to read: a fast camera, a bright teleport flash, color-only team markers, sound cues that matter. An accessibility pass is not a separate mode; it is a set of options that make the existing game legible without changing its design. **How it fits.** Most of the pieces are already centralized: the camera and HUD in `liuverse-frame` and `liuverse`, the interaction outline and map labels in `liuverse-render`, the audio mix in `liuverse-voice`. The options belong in the existing settings menu, next to exposure and render scale. The rule is simple: never use color alone, never make motion mandatory, always offer a quieter version. **Scope.** - Reduced motion: camera shake, bob, FOV kick, teleport flash and emote spins. - High-contrast interaction outlines and map labels, separate from the palette. - Colorblind-safe association and team colors, with patterns as well as hues. - Captions for important sounds and a visual voice-activity indicator. - Font scale and a hold or toggle choice for wheels, sprint and crouch. **Related.** #175 (emote motion), #196 (replay), #220 (lightning flashes).
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ehh don't care

ehh don't care
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