Play with a gamepad #273

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opened 2026-10-26 09:10:11 +00:00 by sermuns · 0 comments
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The game is a first-person walker with vehicles, a drone and a lot of actions; a gamepad is a natural way to play it on a couch. It is also an accessibility win for players who cannot use a mouse and keyboard for long sessions.

How it fits. Input is already gathered in one place before the simulation sees it. A gamepad backend can map sticks and buttons to the same actions, with a dead zone and a sensitivity that match the mouse. Native uses a gamepad library, the web uses the browser's Gamepad API, and the mapping lives in settings.

Scope.

  • Move, look, jump, sprint, interact and use both item buttons.
  • Vehicle throttle, brake, steer and camera.
  • Drone sticks and the feed toggle.
  • Rumble on landings, crashes and gates.
  • A rebinding page shared with the keyboard.

Related. #197 (comfort), #111 (wheels), #244 (pogo), #214 (drone).

The game is a first-person walker with vehicles, a drone and a lot of actions; a gamepad is a natural way to play it on a couch. It is also an accessibility win for players who cannot use a mouse and keyboard for long sessions. **How it fits.** Input is already gathered in one place before the simulation sees it. A gamepad backend can map sticks and buttons to the same actions, with a dead zone and a sensitivity that match the mouse. Native uses a gamepad library, the web uses the browser's Gamepad API, and the mapping lives in settings. **Scope.** - Move, look, jump, sprint, interact and use both item buttons. - Vehicle throttle, brake, steer and camera. - Drone sticks and the feed toggle. - Rumble on landings, crashes and gates. - A rebinding page shared with the keyboard. **Related.** #197 (comfort), #111 (wheels), #244 (pogo), #214 (drone).
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