Play with a gamepad #273
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elsie/liuverse#273
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The game is a first-person walker with vehicles, a drone and a lot of actions; a gamepad is a natural way to play it on a couch. It is also an accessibility win for players who cannot use a mouse and keyboard for long sessions.
How it fits. Input is already gathered in one place before the simulation sees it. A gamepad backend can map sticks and buttons to the same actions, with a dead zone and a sensitivity that match the mouse. Native uses a gamepad library, the web uses the browser's Gamepad API, and the mapping lives in settings.
Scope.
Related. #197 (comfort), #111 (wheels), #244 (pogo), #214 (drone).