Build an escape room in a campus basement #207
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elsie/liuverse#207
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The campus has basements, corridors and rooms that nobody visits. An escape room turns one into a social puzzle: a team locks itself in, finds clues, and solves a chain of mechanisms before the clock runs out. It is the one feature that gives the interiors a reason to be explored as a group.
How it fits.
BakedWorldhas rooms, doors and floor plans; a puzzle room is an authored set of props, clues and state on top of one of them. The server owns the puzzle state and the clock, like an event; the client draws the clues and handles interaction. No physics engine is needed for locks, levers and keypads.Scope.
Related. #198 (party), #199 (meetups), #203 (drawing).