Form a party and keep track of each other #198
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elsie/liuverse#198
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The campus is big and the server has one shared roster. A party is the missing layer between "a stranger" and "the whole server": invite one or two people, give the group a color and a name, and see each other's markers on the map and through walls. A party also decides who a rally beacon, a duel and a tour are for.
How it fits.
ServerMsg::Welcomealready carries every player; a party is a small server-owned set of ids with an invite handshake. The HUD already draws player labels and the map already draws markers, so the party color is a filter on those. Voice stays proximity-based; a party does not need a private channel, though a party voice option is a natural follow-up.Scope.
Related. #169 (beacons), #173 (duels), #199 (meetups), #206 (spectating).
sermuns referenced this issue2026-10-26 09:01:55 +00:00