Tell campus ghost stories at night #225

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opened 2026-10-25 02:42:34 +00:00 by sermuns · 0 comments
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Campuses are full of stories: the locked corridor, the statue that moves, the lab that hums after midnight. A night walk with a storyteller, a few authored tales tied to real campus landmarks, and a flashlight would make the dark side of the map a destination. It is atmospheric, social and cheap.

How it fits. The baked world already has landmarks with names; a ghost walk is a route with a sequence of story beats at each stop. The event system can own the route and the clock; the stories are authored text and a few sound cues. A storyteller role is just a player with the tour.

Scope.

  • A night route with a handful of authored stories.
  • A storyteller interaction that advances the group.
  • A few sound cues: a door, a hum, a step.
  • A flashlight-only lighting mood.
  • A manual trigger and a seasonal Halloween default.

Related. #206 (spectating), #219 (fog), #199 (meetups).

Campuses are full of stories: the locked corridor, the statue that moves, the lab that hums after midnight. A night walk with a storyteller, a few authored tales tied to real campus landmarks, and a flashlight would make the dark side of the map a destination. It is atmospheric, social and cheap. **How it fits.** The baked world already has landmarks with names; a ghost walk is a route with a sequence of story beats at each stop. The event system can own the route and the clock; the stories are authored text and a few sound cues. A storyteller role is just a player with the tour. **Scope.** - A night route with a handful of authored stories. - A storyteller interaction that advances the group. - A few sound cues: a door, a hum, a step. - A flashlight-only lighting mood. - A manual trigger and a seasonal Halloween default. **Related.** #206 (spectating), #219 (fog), #199 (meetups).
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