Roll fog banks through Valla #219

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opened 2026-10-25 02:42:27 +00:00 by sermuns · 0 comments
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Fog changes a place more than rain does. A low bank rolling through the reserve, hiding the far buildings, turning lamps into halos, and muffling sound would make the campus feel much bigger. It is also cheap: a height fog and a few billboards.

How it fits. The renderer already has a fog color and a far plane; a fog bank is a height and density field plus a local volume, not a full volumetric simulation. The weather system can drive density and drift. Audio can low-pass distant sources as the fog thickens.

Scope.

  • A height fog with a drifting density field.
  • Local banks in the reserve and along the water.
  • Lamp halos and a wet, muffled mix.
  • A sunrise burn-off.
  • A debug slider for density and height.

Related. #47 (weather), #48 (rain), #193 (ambient beds), #220 (storms).

Fog changes a place more than rain does. A low bank rolling through the reserve, hiding the far buildings, turning lamps into halos, and muffling sound would make the campus feel much bigger. It is also cheap: a height fog and a few billboards. **How it fits.** The renderer already has a fog color and a far plane; a fog bank is a height and density field plus a local volume, not a full volumetric simulation. The weather system can drive density and drift. Audio can low-pass distant sources as the fog thickens. **Scope.** - A height fog with a drifting density field. - Local banks in the reserve and along the water. - Lamp halos and a wet, muffled mix. - A sunrise burn-off. - A debug slider for density and height. **Related.** #47 (weather), #48 (rain), #193 (ambient beds), #220 (storms).
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