Play capture the flag across campus #259
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elsie/liuverse#259
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Capture the flag is the team game the campus is already shaped for: two bases at landmarks, a flag to carry, a territory between them. It gives the map a tactical use and turns running, hiding and vehicles into one game.
How it fits. Players are client-authoritative, so a round is a rule set over positions and a flag state. The flag is a small server-owned object, like an event; a carry is proximity to the flag and a return to base. Team colors and markers reuse the HUD and the outline language. Vehicles can be allowed or banned per round.
Scope.
Related. #247 (sardines), #173 (duels), #169 (beacons), #198 (party).