Play capture the flag across campus #259

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opened 2026-10-26 09:10:01 +00:00 by sermuns · 0 comments
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Capture the flag is the team game the campus is already shaped for: two bases at landmarks, a flag to carry, a territory between them. It gives the map a tactical use and turns running, hiding and vehicles into one game.

How it fits. Players are client-authoritative, so a round is a rule set over positions and a flag state. The flag is a small server-owned object, like an event; a carry is proximity to the flag and a return to base. Team colors and markers reuse the HUD and the outline language. Vehicles can be allowed or banned per round.

Scope.

  • Two bases and a flag, with a capture and a return.
  • Teams, a respawn and a round timer.
  • A marker for the carrier and a warning near the base.
  • A no-vehicle variant and a vehicle variant.
  • A scoreboard and a rematch.

Related. #247 (sardines), #173 (duels), #169 (beacons), #198 (party).

Capture the flag is the team game the campus is already shaped for: two bases at landmarks, a flag to carry, a territory between them. It gives the map a tactical use and turns running, hiding and vehicles into one game. **How it fits.** Players are client-authoritative, so a round is a rule set over positions and a flag state. The flag is a small server-owned object, like an event; a carry is proximity to the flag and a return to base. Team colors and markers reuse the HUD and the outline language. Vehicles can be allowed or banned per round. **Scope.** - Two bases and a flag, with a capture and a return. - Teams, a respawn and a round timer. - A marker for the carrier and a warning near the base. - A no-vehicle variant and a vehicle variant. - A scoreboard and a rematch. **Related.** #247 (sardines), #173 (duels), #169 (beacons), #198 (party).
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