Drop rally beacons so groups can meet #169

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opened 2026-10-25 02:38:28 +00:00 by sermuns · 0 comments
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There is no way to say "here" in the world. Chat can describe a place, but a description is not a marker. A rally beacon is a held-key placement at whatever the crosshair is on: a pulsing column of light with the placer's name and the distance to it, visible to nearby players and on the map. One per player, replaced when they place another, gone when they leave.

How it fits. The crosshair already resolves an interaction target and the map already draws world labels. A beacon is a world-space label plus a small vertical effect in the scene pass, not a new HUD mode. The position has to cross the wire, so it is a tiny append-only message, not a pose field: beacons are rare, and they carry a name and a place rather than a body.

Scope.

  • Place at the crosshair's support, with a short cooldown.
  • Draw a beam, a ground ring and a distance label; cull it past a sane range.
  • Show the same markers on the top-down map.
  • Relay only to peers who can see them; drop on disconnect.
  • Use the same outline language as interactions so a beacon cannot be mistaken for a target.

Related. #198 (party markers), #199 (meetups), #206 (spectating), #173 (challenges).

There is no way to say "here" in the world. Chat can describe a place, but a description is not a marker. A rally beacon is a held-key placement at whatever the crosshair is on: a pulsing column of light with the placer's name and the distance to it, visible to nearby players and on the map. One per player, replaced when they place another, gone when they leave. **How it fits.** The crosshair already resolves an interaction target and the map already draws world labels. A beacon is a world-space label plus a small vertical effect in the scene pass, not a new HUD mode. The position has to cross the wire, so it is a tiny append-only message, not a pose field: beacons are rare, and they carry a name and a place rather than a body. **Scope.** - Place at the crosshair's support, with a short cooldown. - Draw a beam, a ground ring and a distance label; cull it past a sane range. - Show the same markers on the top-down map. - Relay only to peers who can see them; drop on disconnect. - Use the same outline language as interactions so a beacon cannot be mistaken for a target. **Related.** #198 (party markers), #199 (meetups), #206 (spectating), #173 (challenges).
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