Play sardines across campus #247

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opened 2026-10-26 09:01:58 +00:00 by sermuns · 1 comment
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Tag is a game the campus can already support: players, places to hide and a reason to run. Sardines is the version that works for a small group: one seeker, everyone else hides together, and each found player joins the hiding spot until it is crowded. It turns interiors, roofs and the forest into one playground without a new map.

How it fits. Players are client-authoritative, so a round is a rule set over positions and chat state, not a new authority model. A host starts a round, everyone gets a role and the seeker gets a countdown, and the HUD shows only what the game needs. Proximity is already known for voice, so "found" can be a distance check at the hiding spot; positions are already on the wire.

Scope.

  • Start a round, assign a seeker and give the seeker a countdown.
  • A found player joins the pile and can whisper to the others.
  • A shrinking play area and a countdown for the last minute.
  • The round ends when everyone is found or the timer runs out.
  • A scoreboard for the least-found player and the fastest seeker.
  • A way to play without a host when the group is local.
  • No rewards that make hiding the only way to earn pins.

Related. #206 (spectating), #198 (party), #169 (beacons), #205 (social emotes), #217 (games room).

Tag is a game the campus can already support: players, places to hide and a reason to run. Sardines is the version that works for a small group: one seeker, everyone else hides together, and each found player joins the hiding spot until it is crowded. It turns interiors, roofs and the forest into one playground without a new map. **How it fits.** Players are client-authoritative, so a round is a rule set over positions and chat state, not a new authority model. A host starts a round, everyone gets a role and the seeker gets a countdown, and the HUD shows only what the game needs. Proximity is already known for voice, so "found" can be a distance check at the hiding spot; positions are already on the wire. **Scope.** - Start a round, assign a seeker and give the seeker a countdown. - A found player joins the pile and can whisper to the others. - A shrinking play area and a countdown for the last minute. - The round ends when everyone is found or the timer runs out. - A scoreboard for the least-found player and the fastest seeker. - A way to play without a host when the group is local. - No rewards that make hiding the only way to earn pins. **Related.** #206 (spectating), #198 (party), #169 (beacons), #205 (social emotes), #217 (games room).
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The tag half exists. The event catalog's HideAndSeek round has one seeker, a head start, a tag radius and a last-one-standing win (5c97466), with the server owning its clock and phase.

Sardines is still a different shape: a found player does not join the hiding pile, there is no shrinking play area or last-minute countdown, no whisper to the pile and no score for the least-found hider. Leaving open.

The tag half exists. The event catalog's `HideAndSeek` round has one seeker, a head start, a tag radius and a last-one-standing win (`5c97466`), with the server owning its clock and phase. Sardines is still a different shape: a found player does not join the hiding pile, there is no shrinking play area or last-minute countdown, no whisper to the pile and no score for the least-found hider. Leaving open.
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