Bake the barrier kinds the barrier filter misses #19
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elsie/liuverse#19
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barriers_of(osm.rs:199) takesfence,wall,hedgeandguard_rail. The extract has 154barriernodes and ways, the restunused:
Worth having:
retaining_wall-- the campus is on a hill with graded pads, and a retainingwall is a visible piece of that, not a fence
gateandblock-- the campus perimeterbollard-- a point prop along roadskerb-- thin, andbarrier=kerbis really a boundary, not something tostand 1.1 m tall
All of it stays render-only, as the existing ones are:
barrier_trisis nevercollided, so a stray line cannot trap the player. Keep that.
block(6) is the Bollnäs-block thing; it is a wall, not a cube.Related
barrier_trisMost of the list is baked. Two kinds are not.
The barrier nodes now bake as props with models: gate and swing gate, bollard, block, kissing gate, cycle barrier and cattle grid (
dafe0e3). They are point props, not the 1.1 m linebarriers_ofdraws for fence, wall, hedge and guard rail, and they are never collided, so the rule that a stray line cannot trap the player still holds.What is missing is
retaining_wall, which is the one worth having: the campus is on a hill with graded pads, and a retaining wall is a visible piece of that. Andbarrier=kerb, which is thin and is a boundary rather than something to stand 1.1 m tall.Closed by the merged batch: #142 (tier1-features) landed this, rebased onto main at
609dcb8.