Rake leaves and jump in the piles #269

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opened 2026-10-26 09:10:08 +00:00 by sermuns · 0 comments
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Autumn is the one season that gives the ground something to do. A pile of leaves is an invitation: run through it, kick it, bury a bike in it. It is a small interaction that makes the season change feel physical instead of just a palette.

How it fits. The season work already changes tree tints and scatters leaf litter; a pile is an area with a depth and a scatter response. Walking through it throws a few leaves, jumping into it bursts the pile, and a rake can gather it again. Leaves are local cosmetic instances, so no authority is needed.

Scope.

  • Leaf piles under trees and along paths in autumn.
  • Kick, wade and jump responses with a rustle.
  • A rake that gathers leaves, and a pile that can be scattered again.
  • A few leaves that stick to a wet player or a bike.
  • No litter penalty; leaves are not trash.

Related. #187 (seasons), #190 (snow tracks), #181 (snowballs), #193 (ambient beds).

Autumn is the one season that gives the ground something to do. A pile of leaves is an invitation: run through it, kick it, bury a bike in it. It is a small interaction that makes the season change feel physical instead of just a palette. **How it fits.** The season work already changes tree tints and scatters leaf litter; a pile is an area with a depth and a scatter response. Walking through it throws a few leaves, jumping into it bursts the pile, and a rake can gather it again. Leaves are local cosmetic instances, so no authority is needed. **Scope.** - Leaf piles under trees and along paths in autumn. - Kick, wade and jump responses with a rustle. - A rake that gathers leaves, and a pile that can be scattered again. - A few leaves that stick to a wet player or a bike. - No litter penalty; leaves are not trash. **Related.** #187 (seasons), #190 (snow tracks), #181 (snowballs), #193 (ambient beds).
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