Rain and snow #48
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#181 Throw snowballs and build a snowman
elsie/liuverse
#182 Freeze the water and skate it
elsie/liuverse
#189 Make the rain leave puddles and wet reflections
elsie/liuverse
#190 Leave footprints and tire tracks in snow
elsie/liuverse
#220 Bring thunderstorms with lightning and roof rain
elsie/liuverse
#47 Weather from Open-Meteo
elsie/liuverse
#79 Draw a real sky, horizon haze and sky ambient
elsie/liuverse
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elsie/liuverse#48
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Follows #47, and does not strictly need it -- a client can
run a synthetic cycle offline.
There is no precipitation in the renderer today: no particle pass, no sky. A
billboard particle system over the camera is the cheapest version, and the
project already billboards sprites for markers and moon.
The reason to want it is that a campus in Linkoping in November is grey and wet,
and today it is grey and dry. Snow lying on roofs and paths would also use the
one thing the bake already knows that nothing draws:
BakedTerrainheights andBakedBuilding::base-- a snow line is a comparison against a height field thatalready exists, which is a very cheap feature for something that looks as good.
Depends on #47 for anything beyond "it is raining because the game
says so".
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